Discover the class you were born to play.
Wren, a seasoned healer, is dismayed when Somnia Online automatically assigns her character, Murmur, to the Enchanter class. Determined to overcome the unexpected setback, she assembles her guild, intent on the coveted #1 spot. Twelve keys stand between her and victory, but finding them is only part of the puzzle.
Armed with telepathic abilities, Murmur rises to the challenge. However, old rivals have followed her to Somnia Online desperate for revenge. Intricate quest lines become more dangerous as NPCs absorb powerful artifacts, and Murmur begins to wonder just what sort of AI controls the world.
Murmur questions her sanity as the real and virtual worlds mesh together. Everyone is keeping secrets from her, even the AI, and Murmur’s determined to uncover them.
A couple of the regulars were away at this time, will update if the others pick the book up.
Somnia online was a breath of fresh air to the magic wielding OP MC’s. It also has some of the better character development and intertwining plots than many other books in the genre. KT Hanna shows her specialty in character development, from the main rival, to the secondary support characters they are well developed and make you want to know more.
Some of my favorite points in the story were the flash backs to the creation of the technology and software that slowly shows you why the story is unfolding the way it. Followed closely by the development given to the MC and the game itself. Wren/Murmur feels like she could be a real life friend someone you feel for and would like to hang out with. She is not made to be a Mary Sue, but due to the class she was given and how she decides to utilize it she is very strong when supported by her group but would fall short if she was solo. In regards to a group the book reminds me of the times I have raided in some of the older MMORPG games. The way the party interacts seems slightly off at first as they cater to murmur, by the end of the book you realize why they are doing so.
KT does well dropping subtle hints throughout the book for the multiple plot lines that are prevalent in all 3 of the worlds she is working on building. She has her work cut out for her to continue and grow on some of the plots she left open in book 1.
The plot for this is your basic Immersion VRMMO the goal is to collect all the keys, the MC and her group of friends have been the best at every game they have played recently, so obviously they plan to be the best in the newest game released. The twists that are added are going to make that even harder to accomplish, but they are getting help in the form of vague hints, and mysterious quests in which they stumble upon to help them evolve. There is a rival as well as an antagonist to keep the MC and her friends on their toes.
The book kept me wanting to read more and trying to figure out what was going to happen next, there were a few areas that drug out a little based on the grind of leveling but KT does a good enough job to time warp/make them not seem like a slog. There was just enough stats and spell descriptions to make me feel like I was able to keep the details needed with the characters as the story progressed, this is a great first book for anyone in the genre, and with a strong Female MC, and a badass female sidekick, I would have no problems recommending this book to anyone who’s looking to see what the genre is about.
I rate this book an 8/10
For myself the opening of the book was a bit slow than what I tend to favor. Entering into action tends to be a great way to capture my attention. Then again I’m only a single person and everyone has their own hooks. I’m excited that I kept on reading and got to the good stuff! The book made me reminisce to my old hardcore raiding days of WoW’s Burning Crusade expansion.
If you are one that has played any MMORPGs, especially older ones, this book is for you. Gamelit books I have read so far trend to being small scale in terms of introducing Player Characters (PC) but with Initializing the book strongly draws on the MMO aspect with a large guild backing the MC. The guild/raid class composition is nearly unique, only one class has multiple PCs, and they support the MC throughout the book. There are times when the supporting characters may seem a bit overboard in their actions but it’s all warranted in the end. The foreshadowing is very subtle here and there but when it comes together all I can say is wow…. All-in-all the supporting characters behind Wren/Murmur are fantastic. It would have been great to get more background on each of them but having 11 other guild members would be a lot of information to delve into.
While reading I honestly felt like I was playing Everquest, (Classic) WoW, or D&D. The worldbuilding, crafting, and game system are just as balanced as the aforementioned guild composition. We have a guild hall, pc/npc crafters (I do hope she finally gets her tunic instead of robes!), and COOKING even plays a role. At the moment these play small roles in the world of Somnia but I’m excited and hoping that book two will expand upon each facet.
Another great topic that others may point out is that the MC is not a typical class/race combination in other gamelit books. Murmur is still humanoid but is a Locus, which is an elegant, alien race. The cover gives a great hint of what they look like and our imagination along with Hanna’s writing paints the rest. As for class, Murmur plays the Enchanter class which revolves around psionics. Psionics doesn’t get enough press and the way Hanna describes the advantages and even the drawbacks is quite refreshing from standard RPG classes. The combination of all these elements gives the book a much refreshing and unique tale to get lost in.
For anyone that played older MMOs from the 2000s, this book will tug at your heartstrings. You know the grind. Yeah, THE grind. However, the book itself is not a grind to read. It’s going to be hard to wait for book two!
About K.T Hanna
KT Hanna has such a love for words, a single one can spark entire worlds. Born in Australia, she met her husband in a computer game, moved to the U.S.A. and went into culture shock. Bonus? Not as many creatures specifically designed to kill you. KT creates science-fiction, fantasy, and LitRPG like it’s going out of style, with a dash of horror for fun! She freelance edits for Chimera Editing, plays computer games, and chases her daughter, husband, corgis, cats, and snake. No, she doesn’t sleep. She is entirely powered by the number 2, caffeine, Chipotle, and sarcasm.
You can find more of K.T’s books over at –